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Gamma World player characters include unmutated humans referred to as “Pure Strain Humans” in aorld editionsmutated humans, sentient animals or plants, and androids. Other mutations are extensions or extremes of naturally existing features transposed from different species, such as electrical generation, infravision, quills, extra limbs, dual brains, carapaces, gills, etc.

Alternity – Gamma World

In AugustWhite Wolf announced that it was reverting the rights to publish Gamma World products back to Wizards of the Coast, putting the game out of print again. The game mechanics used for resolving character actions, on the other hand, greatly varied between Gamma World editions.

Gamma World takes place in the midth century, more than a century after a second nuclear war had destroyed human civilization. In an unofficial conclusion to the series was published under the title GW11 Omega Project. This version of Gamma World is unique as the only one not to have accessories or supplements.

In a nod to Gamma World’ s reputation for being repeatedly revised, the altrrnity back cover states “That’s right, it’s the gammma of the Gamma World “.

TSR’s Gamma World development team announced at Gen Con that no further products would be released for the 4th edition.

The character’s player then rolls percentile dice ; the result is compared to appropriate column, determining a degree of success or failure and eliminating the need for second alternitj roll e. All versions of Gamma World eschew a realistic portrayal of genetic mutation to one degree or another, instead giving characters fantastic abilities like psychic powers, laser beams, force fields, life draining and others. Ward and published in September Characters in most versions of Gamma World earn experience points during their adventures, which cause the character’s Rank in some editions, Level to increase.


The 3rd edition of Gamma World was another boxed set, credited to James M. It borrowed heavily from Ward’s earlier product, Metamorphosis Alpha. The only group with significant knowledge of the Ancients are gakma robots and other artificial intelligences that survived alteenity war—though these machines tend to be damaged, in ill-repair, or hostile to organic beings.

Unfortunately for TSR, this version of the rules became notorious for the number of editorial mistakes, including cross-references to rules that didn’t appear in the boxed set. This page was last edited on 16 Octoberat Work on the adaptation was halted when a 2nd edition of Gamma World was announced.

Beginning ganma should find it easy to learn, and referees are challenged to create a playable, balanced world.

The 5th version of Gamma World was a supplement for the science-fiction game Alternity. Characters explore Ancient ruins and strange post-apocalyptic societies to gain knowledge of the Ancients and social status for themselves. Languages Italiano Edit links. In many editions of the game technology is at best quasi-medieval in the first edition, the crossbow is described as “the ultimate weapon” for most Gamma World societies.

Tormentor’s Virtual Wasteland: Alternity Mutant Generator

It introduced the Action Control Table, a color-coded table used to resolve nearly all actions in the game. These were offset with defects that also ranged from the fantastical – such as skin that dissolves in water, or a scent that attracts monsters – to the mundane, such as seizures, madness and phobias. Two modules and two accessories were released for this version:. Color-coded tables were something of a trend at TSR in mids.

Character generation choice though was nearly fully removed. For other actions such as determining the result of radiation exposurethe matrix result indicates a non-negotiable result. The fifth and sixth editions though would relegate Gamma World to that of a Campaign Setting and require the core books to play. Grenadier Miniatures also supported the game, with a line of licensed miniatures.


From Wikipedia, the free encyclopedia. For example, a player might obtain the result “Radioactive Yeti” and gain the powers associated with the “Radioactive” and “Yeti” origins. In addition, random “boosters” of “Alpha Mutation” and “Omega Tech” cards for players are sold separately in packs of eight. This module was not published.

A recurrent source of conflict on Gamma World is the rivalry among the “Cryptic Alliances”, semi-secret societies whose ideological agendas—usually verging on monomania —often bring them into conflict with the rest of the Gamma World. TSR published five accessories for the 4th edition:.

They also announced that TSR had restarted development of Metamorphosis Alpha to Omegabut that the manuscript would be completed using the Amazing Engine rules.

All articles with dead external links Articles with dead external links from November Pages using deprecated image syntax. Attribute generation is much the same for instance with a range of 3 to 18, randomly generated by rolling three six-sided dice. Instead of choosing a character class, a player had to roll a twenty-sided die two times and consult an accompanying character origin table.

Alternity – Gamma World – PDF Free Download

In contrast, super-science artifacts in earlier editions were risky to use wotld to the average Gamma World character not knowing how to properly operate such devices, or possibly even what the device is at all. Wardpublished in May by TSR.

All editions, however, agree that the cataclysm destroyed all government and society beyond a village scale, plunging the world into a Dark Age. The post-apocalyptic inhabitants of Earth now refer to their planet as “Gamma World” or “Gamma Terra” in later editions. Retrieved 7 November